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OpusConfidant April 1st 2023 Spotlight

Warning: The OpusConfidant battlebase is

by EstrellaYoshtePosted April 3, 2023 · 30 min read

Warning: The OpusConfidant battlebase is

Up-and-coming match-ups will be tracked, located, and unleashed.

WELCOME TO OPUSCONFIDANT!
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Come and learn!

Tier Listing Updates!

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The Tier List Update for March is available! Come see which SCPs saw surges in viability and which plummeted to a lower tier here!


The Tier List Update for February is available! Come see which SCPs saw surges in viability and which plummeted to a lower tier here!

Art Spotlight:
HarryBlank, Fantem, syuzhet


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The following collapsibles contain edits of SCP articles meant to reflect the SCP wiki's 2023 April Fool's event, OpusConfidant; a competitive battling spin on the wiki's various articles.


Shutterbug

2014-07-18%2022.41.47-new.jpg
Index # 105
Type: Mortal
Ability: Still Frame/Focusing Lens
Tier: Keter
HP 99
Attack 83
Defense 91
Sp. Attack 110
Sp. Defense 83
Speed 110

Overview

One of the most well-known SCPs by casual and competitive alike, Shutterbug was released all the way back in Series I and has been considered a staple of many teams ever since. Due to its high speed (especially when reinforced with Photo Finish) and a highly varied movepool Shutterbug has found a home in meta teams such as O7 and AAAAAAAAA. Shutterbug is also run in more experimental teams alongside SCPs like Teenature or Slumberslack in the Merry Picmas and Slumberslack's Nightmare teams, though those are currently considered non-viable. From casual teams to championship rosters Shutterbug is run at all levels. No small wonder that many players claim to see this SCP everywhere.

P.O.S.E.

Move 1: Photo Finish
Move 2: Optics
Move 3: Shutter
Move 4: Exposure
Item: Votum Loci
Ability: Still Frame
Persona: Timid
AVs: 12 HP / 244 SpA / 252 Spe

P.O.S.E. is a classic move-set and game plan that has seen little change since its first use in Series I to complete the O7 team (so named because, for a time, if you came up against this team, all you could really do was salute and surrender). The plan is simple: first you set up with the delayed Photo Finish, hopefully stun your opponent with Optics, stall them with Shutter as needed, hit them with Exposure to do some chip damage, at which point your Photo Finish should proc. While on its own this is nothing extraordinary P.O.S.E. really shined in the O7 team setting, especially with the use of Fluttershy Lens. This now banned item both upped the chance of getting a stun off on Optics from 25% to 75% and increased move speed, making what would otherwise have been a decent moveset into an unstoppable juggernaut, especially when paired with Markable's Unchainable BERSERK moveset.

With the banning of Fluttershy Lens necessitating its replacement with the far inferior Votum Loci (much worse stun chance, no damage increase) and the power creep of later series, many have dropped this style of Shutterbug in favor of more recent SCP such as Ken-Shinigami or Whirlpool.

Some pros do still run Shutterbug, however, among those P.O.S.E. has somewhat fallen out of favor to be replaced by Caught in 105K. However, many low-level players tend to run cookie-cutter O7 rosters so it's good to know the strat so as to easily counter it.

Caught in 105K

Move 1: Photo Finish
Move 2: Shutter
Move 3: Four Pixel Flurry
Move 4: Remote Punching
Item: Satellite CameraPhone
Ability: Focusing Lens
Persona: Brave
AVs: 4 Def / 252 SpA / 252 Spe

As opposed to P.O.S.E., and most other prior Shutterbug builds, Caught in 105K focuses on attack and accuracy rather than speed and support. Pioneered by thedeadlymoose as part of the AAAAAAAAA line-up in Series II this saw little, but consistent, meta usage until its surprising resurgence in the 2020 Arizona Renaissance Faire Invitational. This invitational saw multiple high-level variations of the AAAAAAAAA roster including copies of SHADOWMAN and Whirlpool. It also saw some wild variation of the classic P.O.S.E. moveset such as teching in Shyssasin's signature move Four Pixel Flurry, something not seen on the competitive level since Dr Dan all the way back in 2010.

While an attack focused Shutterbug may seem obvious now, at the time Four Pixel Flurry wasn't even considered due to Shyssasin's glass canon nature (due to several much needed nerfs) causing this SCP to be dead competitively, and there just wasn't enough support for the build (niche Delta Shutterbug build aside) until the Series VII introduction of the Satellite CameraPhone item and Remote Punching move pairing. Satellite CameraPhone causes Shutterbug to be much of a tanky SCP akin to Sheller with much slower speed, which is somewhat counter-intuitive for a relatively speedy character, but shows its worth by heavily reinforcing slow to build powerhouse moves like Remote Punching and Photo Finish as well as potentially upping Four Pixel Flurry to insta-kill range against mediocre defense stated SCPs.


Discussion

Voiiiii

AAAAAAAAA is my favorite team to run :))

RosySaturniidae

I think the pairing of Shutterbug with Teenature is severely underrated, especially against threats like Motonut

NebulousStar

For sure! Especially since its typing rework from Divine to Nature gives Teenature Wormseed synergy.

Kothardarastrix

In what world do you run Caught in 105K over P.O.S.E.?! I mean seriously how is this even up for debate?

PlaguePJP

PlaguePJP

HarryBlank

Good bit of lowkey synergy potential, integrated reasonably well with the O7 and AAAAAAAAA stuff. I'd expected to see that Photo Finish was added in a much later build, and was surprised to see it in the first version of the SCP to see competitive use. A cool SCP with a clever ability, a reasonably interesting movepool and obviously very competitive, well-crafted. Subjective rating: 7.5/10.


Host of Simply Competitive People

Uncle Nicolini

Love all the fresh uses for Shutterbug that are constantly being discovered. Don't think I'll ever get sick of seeing new builds.


Motonut

Index # 173
Type: AutoMineral
Ability: Mold Breaker
Tier: Keter
HP 65
Attack 136
Defense 70
Sp. Attack 60
Sp. Defense 64
Speed 100

Overview

The original top dog of the metagame, and one of the evergreen staples of the Keter tier. Motonut has remained a consistent threat, with its excellent Attack and a comfortable 100 speed tier. Its primary downside comes from a limited movepool and meager 65/70/64 bulk, meaning it seldom gets a chance to switch in, and would take heavy damage even on resisted hits.

Although Motonut can be one-dimensional in its game plan, unprepared teams can easily find themselves be torn apart, especially from repeated Masked Unseen Snap set. It also has a niche in the Apollyon tier for being one of the few SCPs capable of breaking past Resistile.

Nipplenut

Move 1: Unseen Snap
Move 2: Full Tackle
Move 3: Hammer Arm
Move 4: Summon Licensing
Item: Sky Ring
Ability: Mold Breaker
Persona: Jolly
AVs: 252 Atk / 4 SpD / 252 Spe

Motonut outspeeds most of the metagame when equipped with a Sky Ring, allowing it to snatch KOs on key threats like Ken-Shinigami. Unseen Snap is Motonut's choice STAB move, hitting many targets for at least neutral damage. Full Tackle let it hit Jellisweet, while Hammer Arm gets the jump on opposing Auto-types.

Summon Licensing gives Motonut the chance to deal massive damage to the opponent, potentially KOing both sides and let its teammate a free switch-in.

This set's usage scenario should be determined on a case-by-case basis. Against opponents with many defensive counterplays, Motonut should be used as an early-game wallbreaker, letting it punch holes or remove key targets from the game, or as a late-game cleaner, after opposing SCPs have been weakened enough to be unable to live a STAB Unseen Snap.

Discussion

DrClef

nut

Moto42

nut


Me


Toaster1.webp
Index # 426
Type: AutoDread
Ability: ego
Tier: Euclid
HP 190
Attack 30
Defense 59
Sp. Attack 30
Sp. Defense 59
Speed 30

Overview

A staple in the Euclid Tier that in the right circumstances is able to punch above its weightclass. While the stats of Me alone make it seem like it is semi-optimal for taking heavy damage, the same can not be said if you take its unique moveset and ability into account. With the synergy of Ego and Same Joke it has remained a stable annoyance since the very first series. Its primary downside comes from a very limited movepool and horrendous stats outside of HP, making Me virtually unusable outside of very specific strategies.

Setups with Me can range from tearing through Markable to being fodder for U-kill who is completely immune to Ego.

One with All

Move 1: Camaraderie
Move 2: Sense of Self
Move 3: Toast Command
Move 4: Same Joke
Item: Time-Up Treadmill
Ability: Ego
Persona: Hungry
AVs: 252 Atk / 4 SpD / 252 Spe

The long wait time for Ego to come online is reduced by Time-Up Treadmill to be ready from the start, making anyone that hits Me receive their full damage from the first round instead of having to wait multiple rounds for the damage to add up. Using Camaraderie to prevent switching for the round and Sense of Self to let the enemy only receive the damage without Me having to tank it makes for a decent strategy. Putting foes under the influence of Same Joke is a good way to lock your opponent into defeat. With Me's Attack options not being the best, Toast Command remains the only viable option to make damage not coupled to being attacked.

The best use case of Me remains to beat a tough opponent with the hope of ending with a double KO. While its moveset makes it largely Type independent, it still fairs worse against other Dread types on average.

Discussion

Dr Gears

Me should really have been banned ages ago.

DrClef

Well, DrClef thinks I should always be part of the Meta.

OriTiefling

Getting this banned would be nice if only for the same joke accompanying it being stopped.

LORDXVNV

You mean the same joke accompanying Me

OriTiefling

See, I can't even ban you for this, because that's literally its name. I hate this.


Fishhead


flapper-up.png
Index # 527
Type: NatureMortal
Ability: Swift Swim
Tier: Wondertainment Junior Cup
HP 20
Attack 10
Defense 55
Sp. Attack 15
Sp. Defense 20
Speed 80

Overview

There is a specter haunting OpusConfidant. The specter of Fishhead. All the powers of Appolyon have entered into a holy alliance to exorcise this specter: Resistile and Godhead, Spankoflex and Smalls, Ben and MEKHANE.

Where is the party in opposition that has not been decried as overpowered by its opponents in power? Where is the opposition that has not hurled back the branding reproach of Fishhead, against the more advanced opposition parties, as well as against its reactionary adversaries?

Two things result from this fact:

I. Fishhead is already acknowledged by all Appolyon powers to be itself a power.

II. It is high time that Fishhead should openly, in the face of the whole world, establish its strength, its OHKO potential, its sweeping potential, and meet this nursery tale of the Spectre of Fishhead with a manifesto of the Fishhead itself.

To this end, Fishhead users of various nationalities have assembled on OpusConfidant forums and sketched the following manifesto, to be published in the monthly newsletter.


Fishhead Godhead 4head

Move 1: Splash
Move 2: Flail
Move 3: Product Placement
Item: TTTKY
Ability: Swift Swim
Persona: Surly
AVs: 36 HP/ 196 Atk / 76 Def / 196 Spe

With this set, Fishhead will be able to outspeed 90% of the Wondertainment Junior Cup metagame and Splash all over them. You will be able to mercilessly show off just how much of a rebel you are for using this absolutely useless SCP. And hey, if they don't OHKO you, you always have TTTKY to finish the job for them.

Sadly, this set doesn't see much competitive play.


djkaktus

the people's champ is finally here

kinchtheknifeblade

loved the write up

kinchtheknifeblade

loved the write up

kinchtheknifeblade

fuck meant to reply to the op

kinchtheknifeblade

fuck im so high lol


Asshaunter


thebuttghost-new.jpg
Index # 789-J
Type: DreadHumor
Ability: Stench
Tier: Wondertainment Junior Cup
HP 30
Attack 35
Defense 30
Sp. Attack 95
Sp. Defense 45
Speed 90

Overview

Asshaunter has been a Wondertainment Junior Cup staple ever since its inception in Series I. Though it doesn't have the best defensive profile, (But then again, what Dread-type SCP does?) it has decent move coverage and good enough Sp. Attack and Speed to make it a commonly used SCP in the lower power level it finds itself in. Ideally, Asshaunter wants to get in before its opponent sets up entry hazards since it lacks the means by which to get rid of them and suffers greatly because of them. Of course, you can choose to equip yours with a healing item, but this goes against its glass cannon nature and causes you to lose significant firepower.


Revenge Killer/Sweeper

Move 1: Spoopy
Move 2: Neptune's Kiss
Move 3: Haunt
Move 4: Hidden Power (Cosmos)
Item: Life Orb
Ability: Stench
Persona: Timid
AVs: 252 SpA / 4 SpD / 252 Spe

Spoopy and Haunt are powerful STAB moves that are guaranteed to hit hard because of Asshaunter's strong SpA stat. Neptune's Kiss and Hidden Power are excellent coverage moves that let this SCP patch up its weaknesses. Despite its measly 30 in HP, Asshaunter makes up for it by having what is arguably the best typing in the game, Dread, and Humor. With this type combination, the SCP is hit for neutral damage on all Humor attacks, is straight-up immune to Dread, and takes half damage from Cosmos and Divine. The only real threat Asshaunter faces is that of Auto types, which are rare in Wondertainment Junior Cup, but even then, you have Hidden Power (Cosmos) to defend yourself against them.

All in all, Asshaunter is a powerful SCP that fits into almost any team and is capable of sweeping or revenge killing assuming the opponent hasn't been given time to set up.


faminepulse

hee hee

A Random Day

Why do people insist on using -J's? They're so fucking stupid and unfunny. Seriously. They also bloat the Humor type for no good reason.


Masters Division World Championship Winner 2017

faminepulse

hee hee


Polyroid

105cameraflipped.webp
Index # 1465
Type: Mortal
Ability: Aperture Adjust/Quantum Lens
Tier: Keter
HP 99
Attack 83
Defense 91
Sp. Attack 110
Sp. Defense 83
Speed 110

Overview

One of the most well-known SCPs by casual and competitive alike, Polyroid was released all the way back in Series II and has been considered a staple of many teams ever since. Due to its high speed (especially when reinforced with Photo Finish) and a highly varied movepool Polyroid has found a home in meta teams such as O7 and AAAAAAAAA. Polyroid is also run in more experimental teams alongside SCPs like Gothicemme or Mega Slumberslack in the Gothic GF and Welcome to Slumberslackland teams, though those are currently considered non-viable. From casual teams to championship rosters Polyroid is run at all levels. No small wonder that many players claim to see this SCP everywhere.

P.O.S.E.

Move 1: Photo Finish
Move 2: Optics
Move 3: Shutter
Move 4: Exposure
Item: Votum Loci
Ability: Quantum Lens
Persona: Timid
AVs: 12 HP / 244 SpA / 252 Spe

P.O.S.E. is a classic move-set and game plan that has seen little change since its first use in Series II to complete the O7 team (so named because, for a time, if you came up against this team, all you could really do was salute and surrender). The plan is simple: first you set up with the delayed Photo Finish, hopefully stun your opponent with Optics, stall them with Shutter as needed, hit them with Exposure to do some chip damage, at which point your Photo Finish should proc. While on its own this is nothing extraordinary P.O.S.E. really shone in the O7 team setting, especially with the use of Fluttershy Lens. This now banned item both upped the chance of getting a stun off on Optics from 25% to 75% and increased move speed, making what would otherwise have been a decent moveset into an unstoppable juggernaut, especially when paired with Markaine's weedkiller moveset.

With the banning of Fluttershy Lens necessitating its replacement with the far inferior Votum Loci (much worse stun chance, no damage increase) and the power creep of later series, many have dropped this style of Polyroid in favour of more recent SCP such as Gumballbuster or Whirlpool.

Some pros do still run Polyroid, though among those P.O.S.E. has somewhat fallen out of favor to be replaced by Caught in 1465K. However, many low-level players tend to run cookie-cutter O7 rosters so it's good to know the strat so as to easily counter it.

Caught in 1465K

Move 1: Photo Finish
Move 2: Shutter
Move 3: Five Pixel Flurry
Move 4: Remote Punching
Item: Satellite CameraPhone
Ability: Aperture Adjust
Persona: Brave
AVs: 4 Def / 252 SpA / 252 Spe

As opposed to P.O.S.E., and most other prior Polyroid builds, Caught in 1465K focuses on attack and accuracy rather than speed and support. Pioneered by thedeadlymoose as part of the AAAAAAAAA line-up in Series II this saw little, but consistent, meta usage until its surprising resurgence in the 2020 Massachusetts Renaissance Faire Invitational. This invitational saw multiple high-level variations of the AAAAAAAAA roster including copies of Caged Demonbird and Whirlpool. It also saw some wild variation of the classic P.O.S.E. moveset such as teching in Shyssasin's signature move Five Pixel Flurry, something not seen on the competitive level since Dr Dan all the way back in 2010.

While an attack focused Shutterbug may seem obvious now, at the time Five Pixel Flurry wasn't even considered due to Shyssasin's glass canon nature (due to several much needed nerfs) causing this SCP to be dead competitively, and there just wasn't enough support for the build (niche Delta Polyroid build aside) until the Series VII introduction of the Satellite CameraPhone item and Remote Punching move pairing. Satellite CameraPhone causes Polyroid to be much of a tanky SCP akin to Sheller with much slower speed, which is somewhat counter-intuitive for a relatively speedy character, but shows its worth by heavily reinforcing slow to build powerhouse moves like Remote Punching and Photo Finish as well as potentially upping Five Pixel Flurry to insta-kill range against mediocre defense stated SCPs.


Discussion

Voiiiii

AAAAAAAAA is my favorite team to run :))

UraniumEmpire

I think the pairing of Polyroid with Gothicemme is severely underrated, especially against threats like Lawbringer

Fishish

Definitely! Especially since its typing rework from Divine to Meta gives Gothicemme Skiphorse synergy.

Kothardarastrix

In what world do you run P.O.S.E. over Caught in 1465K ?! I mean seriously how is this even up for debate?

PlaguePJP

PlaguePJP

Grigori Karpin

Good bit of lowkey synergy potential, integrated reasonably well with the O7 and AAAAAAAAA stuff. I'd expected to see that Photo Finish was added in a much later build, and was surprised to see it in the first version of the SCP to see competitive use. A cool SCP with a clever ability, a reasonably interesting movepool and obviously very competitive, well-crafted. Subjective rating: 7.5/10.


Host of Simply Competitive People

Uncle Nicolini

Wish I saw more fresh uses for Polyroid discovered. It's an alright SCP but it could use some new builds or it risks getting stale.


Spankoflex


corncrake2.jpg
Index # 2337
Type: HumorNature
Ability: Prankster/Soundproof
Tier: Keter
HP 75
Attack 80
Defense 91
Sp. Attack 80
Sp. Defense 87
Speed 75

Overview

Looking at Spankoflex's stats alone one might think it's a mediocre SCP and not worthy of belonging on many popular teams in the Keter tier. However, once its moveset and ability are taken into account, Spankoflex's true power shines through. Thanks to the power of Prankster, it has priority access to its vast gallery of support moves. Moreover, it also has access to Boomburst, one of the most powerful moves in the game, on which it also gets STAB. Ever since its premiere in Series III, Spankoflex has been terrorizing OpusConfidant matches with its antics and frustrating those who underestimate it.

However, Spankoflex is not without its counters. Other Humor types nullify its Prankster ability, rendering it unable to lay its tricky traps and forcing it to rely on its offensive prowess, which it is severely lacking in.


Trickster Support

Move 1: Cack
Move 2: Swap Blast
Move 3: Swiftfoot Scramble
Move 4: Boomburst
Item: Jade Ring
Ability: Prankster
Persona: Curious
AVs: 248 HP / 252 SpD / 8 Spe

The Jade Ring feels like it was absolutely made with SCPs like Spankoflex in mind, as it allows it to transfer the Sleep status effect effectively and without issue. Once you've got an enemy locked into Sleep, you can easily spread entry hazards with Swiftfoot Scramble. If your opponent swapped in an SCP that would be crippled by your newly held Item pilfered through Swap Blast, you can gift it to them. And if for some reason your opponent is a Sleeptalker (who does that in Keter nowadays anyway?), you can easily inflict chip damage and Confuse them with Cack. If you are faced with a Humor-type opponent or are otherwise unable to cause chaos, you will be forced to use Boomburst. Though your attacking stats are not strong, Boomburst has a staggering 140 Power, and you will probably be able to put a good dent in its health unless it's a Mineral type.

Cack Cannon

Move 1: Cack
Move 2: Cack Hard
Move 3: Gacklegrapes
Move 4: Boomburst
Item: Loud Speaker
Ability: Soundproof
Persona: Spurious
AVs: 4 Def / 252 SpA / 252 Spe

Though Spankoflex is not the toughest of cookies, it can definitely break some walls thanks to access to STAB Boomburst further empowered by the Loud Speaker item. It can even 1HKO a Resistile that isn't invested into Special Defense. Though Cack and Cack Hard are decent moves on their own, the star of the show here is Boomburst, which you should ideally be spamming if you intend on using Spankoflex as a wallbreaker. If you're ever in a situation where Boomburst cannot help you (or you've run out of PP), the most you can do is fall back on Cack and hope your opponent deals damage to themselves in confusion while you swap out to another SCP and wonder why didn't go with its Trickster Support build instead.


Discussion

daveyoufool

I really never expected Spankoflex to come so far. I remember being one of its first users way back in Series III when no one wanted to give the silly bird a chance. And now look at it!

Uncle Nicolini

Honestly, I remember thinking you were on to something even back then. I just couldn't break away from my Thaumiel-loving tendencies.

A Random Day

i hate this fucking idiot bird.


Rolypolaroid

105CameraRainbow.webp
Index # 3002
Type: Dread
Ability: Bodies in the Water/Mask-mender
Tier: Keter
HP 99
Attack 83
Defense 91
Sp. Attack 110
Sp. Defense 83
Speed 110

Overview

One of the most well-known SCPs by casual and competitive alike, Rolypolaroid was released back in Series IV and has been considered a staple of many teams ever since. Due to its high speed (especially when reinforced with Photo Finish) and a highly varied movepool Rolypolaroid has found a home in meta teams such as O7 and AAAAAAAAA. Rolypolaroid is also run in more experimental teams alongside SCPs like Demager (even despite its nerf) or Spellwiggler in the Wasted Youth and Sweet Memes are Made of These teams, though those are currently considered non-viable. From casual teams to championship rosters Rolypolaroid is run at all levels. No small wonder that many players remember seeing this SCP everywhere.

P.O.S.E.

Move 1: Photo Finish
Move 2: Optics
Move 3: Shutter
Move 4: Exposure
Item: Votum Loci
Ability: Mask-mender
Persona: Timid
AVs: 12 HP / 244 SpA / 252 Spe

P.O.S.E. is a classic move-set and game plan that has seen little change since its first use in Series IV to complete the Project Lethe team (though few remember this due to its limited use). The plan is simple: first you set up with the delayed Photo Finish, hopefully stun your opponent with Optics, stall them with Shutter as needed, hit them with Exposure to do some chip damage, at which point your Photo Finish should proc. While on its own this is nothing extraordinary P.O.S.E. really shined in the O7 team setting, especially with the use of Fluttershy Lens. This now banned item both upped the chance of getting a stun off on Optics from 25% to 75% and increased move speed, making what would otherwise have been a decent moveset into a terrifiying force of nature, especially when paired with Y5K's stage effect.

With the banning of Fluttershy Lens necessitating its replacement with the far inferior Votum Loci (much worse stun chance, no damage increase) and the power creep of later series, many have dropped this style of Rolypolaroid in favor of more recent SCP such as Whalerlord or Whirlpool.

Some pros do still run Rolypolaroid, however, among those P.O.S.E. has somewhat fallen out of favor to be replaced by Caught in 3002K. However, many low-level players tend to run cookie-cutter Lethe rosters so it's good to know the strat so as to easily counter it.

Caught in 3002K

Move 1: Photo Finish
Move 2: Shutter
Move 3: Threeve Pixel Flurry
Move 4: Remote Punching
Item: Satellite CameraPhone
Ability: Bodies in the Water
Persona: Brave
AVs: 4 Def / 252 SpA / 252 Spe

As opposed to P.O.S.E., and most other prior Rolypolaroid builds, Caught in 3002K focuses on attack and accuracy rather than speed and support. Pioneered by thedeadlymoose as part of the AAAAAAAAA line-up in Series II this saw little, but consistent, meta usage until its surprising resurgence in the 2020 Southern Indiana Renaissance Faire Invitational. This invitational saw multiple high-level variations of the AAAAAAAAA roster including copies of Dark Hunter and Whirlpool. It also saw some wild variation of the classic P.O.S.E. moveset such as teching in Shyssasin's signature move Threeve Pixel Flurry, something not seen on the competitive level since Dr Dan all the way back in 2010.

While an attack focused Rolypolaroid may seem obvious now, at the time Threeve Pixel Flurry wasn't even considered due to Shyssasin's glass canon nature (due to several much needed nerfs) causing this SCP to be dead competitively, and there just wasn't enough support for the build (niche Delta Rolypolaroid build aside) until the Series VII introduction of the Satellite CameraPhone item and Remote Punching move pairing. Satellite CameraPhone causes Rolypolaroid to be much of a tanky SCP akin to Sheller with much slower speed, which is somewhat counter-intuitive for a relatively speedy character, but shows its worth by heavily reinforcing slow to build powerhouse moves like Remote Punching and Photo Finish as well as potentially upping Threeve Pixel Flurry to insta-kill range against mediocre defense stated SCPs.


Discussion

Voiiiii

AAAAAAAAA is my favorite team to run :))

DolphinSlugchugger

I think the pairing of Rolypolaroid with Demager is severely underrated, especially against threats like Orbhorse

Decibelles

100% Especially since its Divine typing gives Demager Soapopo synergy.

Kothardarastrix

In what world do you run Rolypolaroid?! I mean seriously how is this even up for debate?

PlaguePJP

Good bit of lowkey synergy potential, integrated reasonably well with the O7 and AAAAAAAAA stuff. I'd expected to see that Photo Finish was added in a much later build, and was surprised to see it in the first version of the SCP to see competitive use. A cool SCP with a clever ability, a reasonably interesting movepool and obviously very competitive, well-crafted. Subjective rating: 7.5/10.

PlaguePJP


Host of Simply Competitive People

Uncle Nicolini

Such an overused SCP that I'm completely sick of seeing. Hope it gets banned

Lily Veselka

meta deez nuts

FIRSTFIRSTFIRSTFIR

sexy.png
Index # 1
Type: PrimeDivine
Ability: Top Breaker
Tier: Semel
HP 1
Attack 1
Defense 1
Sp. Attack 1
Sp. Defense 1
Speed 1

Overview

Primus is literally the most powerful thing ever you can't compare it to any other thing. I'm sorry but that's just how it is. If you look at the stats its all one, because it is the One. It is the Prime, the first, the foremost, the highest, greatest, leading, head, ruling, chief, supreme, principal, paramount, president, overriding, god, pre-eminent and the foremost. Primus is just too strong for all of you.

Limitless

Move 1: Number-one
Move 2: Foremost
Move 3: Utmost
Move 4: Another synonym of first
Item: McDoctorate
Ability: Actually 001
Persona: Greed
AVs: 1 Atk / 1 SpD / 1 Spe

McDoctorate is basically the same thing as primus, but better. As in, both have technically infinite power. And you know what maths says: infinity + infinity = EVEN MORE POWER!!

Discussion

Moto42

First

DrClef

First

Dr Gears

First

Lt Masipag

First

djkaktus

First

Jack Waltz

First

Fishish

First

Calibold

First

J Dune

First

Rakkran

First

Yossipossi

First

djkaktus

First

Ralliston

First

HarryBlank

First

gee0765

Meta deez nuts

Lt Flops

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Tufto

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Henzoid

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Crow-Cat

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Fish^12

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first

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Pedagon

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Guezma

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Guaire

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HOGSLICE

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Prismal

First

Dr peanut 05 does not match any existing user name

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Liryn

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Zyn

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Felixou

FUCK ALL OF YOU YOU WON'T GET MEEEEEEEEEEE

USER WAS BANNED FOR THIS POST

Pedagon

Due to Felixou being the shitposter behind this, replacing the #4380 slot and somehow hacking all profiles of the Site to post a single comment, the ban passes.


Dragonslayer


dragonslayer2.png
Index # 5514
Type: Auto
Ability: Clear Body
Tier: Thaumiel
HP 105
Attack 150
Defense 100
Sp. Attack 120
Sp. Defense 100
Speed 80

Overview

Dragonslayer is one of the premier offensive threats in Thaumiel, with its whopping attacking powers, decent speed, and access to Dragon Dance to further boost these stats. There is very little that can stand in the way of a Dragonslayer who has set up even two Dragon Dances. One of the few things that can actually prove a roadblock to Dragonslayer is a Defense-invested Resistile, but then again, what can't that fat lizard wall? One SCP to look out for is Estrellite, as its access to Solar Flare can melt through Dragonslayer's pure Auto typing, and its Cosmos typing makes it difficult to take out.


Large-Scale Aggressor Overrun

Move 1: Beowulf-Sigurd Rail
Move 2: Cold Iron Sword
Move 3: Thousand Word Arrows
Move 4: Dragon Dance
Item: Dwarf Star
Ability: Clear Body
Persona: Naughty
AVs: 252 Atk / 4 Def / 252 Spe

Now, you might be wondering, "Where is Dragonslayer's signature move? I want my Emergency Sun Vent!" Well, dear reader, need I remind you that utilizing this move reduces all of Dragonslayer's stats by two stages AND renders it immobile for one round? Sure, that 400 Base Power move may seem appetizing but let me assure you that becoming a sitting duck for a turn and having your stats lowered all for the sake of nuking one SCP is not always worth it. It is far easier to just set up with Dragon Dance and take out your opponent with your Beowulf-Sigurd Rail or Thousand Word Arrows.


stormbreath

I think OP is lazy for not not even trying to implement the move Emergency Sun Vent into a competitive aspect. It can totally work.

Ellie3

i think this commenter is lazy for not even trying to kill themselves. it can totally work.

USER WAS BANNED FOR THIS POST.

Ellie3

*care for themselves 😊😊😊😊

stormbreath

>Gets criticized once
>"kys"

Real mature.

OriTiefling

Ellie3 has been banned for constant inflammatory statements.

Ellie4

What an unfunny "joke." I hope they change and grow as a person.

Solamotha


Atlas%20Moth.jpg
Index # 6048
Type: Solar
Ability: Drought/Radiant Light
Tier: Keter
HP 100
Attack 80
Defense 80
Sp. Attack 160
Sp. Defense 70
Speed 105

Overview

Solamotha made for a unique addition back when it was released in Series VII and has held its grounding since. Bolstering a massive special attack and not-shabby speed, Solamotha could wipe several premiere threats from the field in the blink of an eye. However it's limited movepool, lack of coverage options and frail defenses combined with a defensively weak typing relegates Solamotha to serving as a glass-cannon in most teams its included in.

Hey, Hollow Knight Reference!

Move 1: Blinding Light
Move 2: Leaf Munch
Move 3: Quiver Dance
Move 4: Fiery Air
Item: Cocoon Casings
Ability: Radiant Light
Persona: Modest
AVs: 4 Def / 252 SpA / 252 Spe

HHKR was one of the first sets conceived for Solamotha and, lucky for the big moth, it has stuck since! Focusing on doling out damage above all else, this set can OHKO anything that doesn't resist Solamotha's STABs. Setting up a Quiver Dance on top of Solamotha's already ginormous stats makes it nearly unstoppable. But that's exactly the issue; getting up a Quiver Dance in the first place. The Solar type means Solamotha takes super effective damage to entry hazards and it's weak defenses means it can't come in whenever it wants. You need to guarantee a safe switch for Solamotha for it to be able to do its work.

The Cocoon Casings allows Solamotha to take one super effective hit without immediately fainting, letting it possibly knock out one more opponent. If survivability isn't your gig, a Fire Gem allows you to pack in ginormous damage to the first Fiery Air you launch. Nothing, not even resists, can survive that.

Humid Weather

Move 1: Caterpillar Dreams
Move 2: Solar Beam
Move 3: Cognition Shift
Move 4: Blinding Light
Item: Cocoon Casings
Ability: Drought
Persona: Bold
AVs: 196 HP / 60 Def / 252 SpA

Humid Weather is a far more defensive approach to running Solamotha. Though its frailness still necessitates the use of Cocoon Casings, this set allows Solamotha to take more hits on the field. Caterpillar Dreams serves as invaluable recovery for the moth, restoring 25% of its max health and setting a Cognito Field on the battleground, eliminating the threat of priority moves for its entire team.

Cognito-Shift is one of few coverage moves Solamotha has and it takes full advantage of it in this set. A Cognito Field boosted Cognition Shift does hefty damage to opponents that resist Solamotha's STABs.





Source: SCP Foundation · CC BY-SA 3.0

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